Many of these are shown in the demo when you turn on the game and don't
press any buttons.
- Spin-Jump
To perform a spin-jump, simply jump while running. The spin-jump
allows you to jump a little higher and farther than a normal jump.
Spin-jumps are also the only way you can jump while holding onto
a super-charge without losing it (see "Super-Jump").
Spin-jumping also allows you to use the Space Jump and Screw
Attack (when equipped), and is essential to wall-jumping.
- Wall-Jump
AKA Triangle Jump (what kind of name is that?!). It's very
simple: spin-jump against a wall, push in the opposite direction, then
press Jump to jump off the wall. Note that this must be done
rather quickly, and the 'push' and 'jump' must be one right after the
other (NOT at the same time), otherwise you'll mess up. It is a
useful skill to have; many areas that call for use of the Space Jump or
Grappling Beam can be passed by an practiced wall-jumper, and can
sometimes save you a little time.
- Charge Attack
Charge your Beam, and then spin-jump; Samus will flash green.
This attack can damage certain enemies; if you destroy an enemy
with it, you will not take any damage. (Foxhound calls this the
"pseudo-Screw Attack".) The only differences between this and a
Screw Attack are: a) the Charge Attack does a fixed amount of damage,
whereas the Screw Attack (if it damages an enemy) is an instant kill;
and b) if you do damage an enemy with the Charge Attack, you'll lose
the charge (except in special cases, like Phantoon's fireballs).
- Bomb tricks
There are several tricks you can do once you obtain the Bombs, besides
blow up blocks and damage enemies:
- Bomb-Jump
When you drop a bomb, it bounces Samus upward about two blocks'
worth. This basic bomb-jump is used throughout the game,
until you acquire the Spring Ball.
- Turbo-Jump
A bomb-jump of two or more jumps, achieved by repeatedly
dropping bombs. According to the Player's Guide,
having a Turbo Controller (a SNES controller with a turbo fire
option) makes it easier to do Turbo-Jumps, but I've never tried
it.
Insectoid's Tip:
- There are more complicated and difficult types of
bomb-jumps you can try—horizontal and diagonal, for
example, as well as several glitches—but I'm afraid most
of them are beyond my skill, and will not be covered in this
guide. (None of them are required to beat the game.)
- Five-Bomb Drop
If you charge your Beam and then morph, a spread of five Bombs
is released. Not particularly useful.
- Power Bomb Tricks
You can also do some tricks once you get Power Bombs:
- Special Charge Beam Attacks
If you have Power Bombs and at least one other Beam besides the
Charge Beam, you can perform this neat trick. Select your
Power Bombs, and equip the Charge Beam and ONLY ONE other Beam.
Charge your Beam, and a Power Bomb will be used to create
a special attack. The type, range, and damage of the
attack depends on the beam you select along with the Charge
Beam. The Ice Beam has the weakest effect (it makes a
sort of ice shield around Samus), and the Plasma Beam has the
strongest (an attack that spirals out from Samus, affecting all
nearby enemies).
- Crystal Flash
Here's a neat trick for when you're running low on energy (less
than 30 units, with empty tanks and no reserves), and have a
certain number of items (at least 10 Missiles and 10 Super
Missiles, and at least 11 Power Bombs). Drop a Power
Bomb, and while rolled up, quickly hold L, R,
Fire, and Down before it goes off. If you
do it right, Samus will suddenly glow brightly (silhouetting
her with her suit off!), and your energy will be restored to
maximum, not including Reserve Tanks.
- Super-Jump
Foxhound calls this "shinesparking" (which is a cool name). After
collecting the Speed Booster, you can reach super-speed when holding
the Dash button and running. If you press Down
while at super-speed, you'll store the energy (super-charge), allowing
you to move freely with the charge for several seconds before it
dissipates. If you press Jump within this timeframe, you
will take off at high speed in the desired direction:
- Vertical – Press Jump; no direction
needed.
- Horizontal – Press Jump and immediately
tap Left or Right.
- Diagonal – Angle up in either direction,
then press Jump.
Take care, though; Super-Jumping drains Samus's energy the longer you
speed through the air.
Insectoid's Tip:
- It is possible to reach super-speed in a shorter distance
than normal; to do this, start running, and THEN press the Dash
button (instead of the other way around). This is very useful
when you don't have a lot of room to run (such as the high cliff
overlooking Samus's ship, or the bottom of the Tourian escape shaft).
Index
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